

# 5 – Improved bind, and paint weights tool: Autodesk tried to fix this claim by adding Delta Mush, but the reality is that Delta mush affects all the figure, while paint weights its a more precise tool, its a boring, long, time consuming process, Maya should replace completely this tool for a better, faster way of working, you might simply create vertex masks and apply them to selected joint and blending bettwen them, this will avoid automatic bind to select other mesh parts and prevent hours of correcting weights. # 4 – Faster Wrap deformer: while working with tight cloth, wrap deformer does 10 times a better work than bind and doesn’t requires infinite hours to correct weights, binding cloth and copy weights and correcting weights is a real waist of time, wrap deformer does an awesome job but the price is a slower timeslider, this is a problem asked to be fixed since more than 6 years and never got solved, wrap deformer still slow to edit and to animate. # 3 – Faster dynamics for hair and ncloth: at the moment creating a hair description with interactive grooming, even if the hairs have not been animated the time slider is affected by xgen like if they were animated. # 2 – Free batch render with Arnold: this sound more like a dream. #1 – Faster loading of files: Maya 2018 loads files twice faster than Maya 2017.

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